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here's a water surface i was happy with. it's produced with a heightfield
using these pigments. It's probably to "noisy" for something like Bill
Hails tranquill scene, though.
in the image itself, i used a "pigment { rgbt <1, 1, 1, .97> }", and a
"finish { specular .2 roughness .1 reflection .3}" to texture the
heightfield. Photons were also used.
it was going to be a scene of a "water moving facility" with down-trodden
slaves doing nothing but endlessly pushing water through for no apparent
reason. but i digress. it wouldnt be hard to smooth this out a little to
make it less "active" so to speak.
#declare wrink = pigment {
wrinkles
color_map {
[0.0 rgb 1]
[0.3 rgb .8]
[0.6 rgb .4]
[0.9 rgb .1]
[1.0 rgb .8]
}
}
#declare rip = pigment {
ripples
color_map {
[0.0 rgb 1]
[0.3 rgb .8]
[0.6 rgb .4]
[0.9 rgb .1]
[1.0 rgb .8]
}
}
plane {
<0, 0, 1>, 10
pigment {
average
pigment_map {
[1.0 wrink scale <1, 1.5, 1>]
[0.8 rip scale <2, 2.5, 1>*.6 translate <-15, -3, 1>]
}
}
}
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Attachments:
Download 'the_rowman.jpg' (44 KB)
Preview of image 'the_rowman.jpg'
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